Quickstart Guide


This is a mini-tutorial to get you started, show you around, and get you producing some glitchy images quickly.


First of all, there's an entire help file (helpfile.py) tab that will explain everything in greater detail (as well as the information in the module tabs), but I'll cut all of that out of this tutorial since this is the extremely-simplified version.



Firstly, once you extract this archive, put the folder in a safe place (I use documents/processing/sketches), you can use Processing to fetch the file out of it with File > Open. The main file is called Image_Funk.pyde, and once you open it, you'll have access to the entire sketch (including all of the additional modules) already.

In fact, at this point you can hit that 'play' button in the upper left-hand side of the screen to start the entire thing.


So although this may appear complicated at first, it's really not!  Now, if you will, find the block of code that proceeds the def draw():  and we'll start changing a few values to really shake things up!

For starters, here are a few tricks to try while you're getting used to things:


  • Change images[2] to images[0] or images[1]
  • Change any 'red', 'green', 'blue', 'hue', 'saturation', or 'brightness value to another of the aforementioned
  • Change any instance of 'lt' to 'gt', or vice versa (more about this in the help files!)
  • Take the hashtag away from the save("My_Image" + ext) function and it'll save your file with the specified name in quotes!


Even without any knowledge, you can begin to start manipulating images in crazy ways without even needing to know what's going on -- but as you go deeper, you will learn many new things along the way!

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